Jump Game

What is a Jump Game experience?

A Jump Game experience is a new personalised game where the player tries to make the character in the game jump on various platforms as the screen moves upward. 

The objective of the game is for the player to make the character jump on the platforms and avoid falling for as long as possible as well as jump on prize items for extra points. The longer the player is able to keep jumping and the more prize items they jump on, the higher the score. 

The Jump Game experience can be used for gamification, allowing players to enter a prize draw or simply reward the player who scored the most. 

How can I create a Jump Game experience?

To create a Jump Game experience:

  1. Go the "Templates" screen and click the "Create blank" button.
  2. From the "Select type of experience" list, scroll down to "Jump" and click "Select". 

This will send you to the experience creation wizard "Setup" page.

Setup

In the "Setup" page, you set the following parameters for your experience:

  • Name: The name your experience
  • Language: Select the language of your experience
  • Duration: Set the duration of your experience

Once you have set the options above, click "Next".

Prizes

In the "Prizes" page, you can configure the prizes that should be displayed for both winners and losers of your jump game experience. By default, only one unlimited prize is displayed, but you can add prizes and configure them as desired.

When you've finished configuring the prizes for your Jump Game experience, click the "Studio" tab from the navigation bar at the top of the screen.

Studio

In the "Studio" page, you can configure the visual assets that will make up your Jump Game experience.

For data capture components or static components please view the following article: https://help.odicci.com/category/102-fieldstatic-components.

Setting up your Jump Game

The first form frame in the Jump Game experience is the Data capture form where you can add all Field Components necessary to your data capture as well as Static Components for design. 

Once your Data capture form is ready, you can now customise your Jump Game in the "Jump" frame.

Mapping

In the menu "Mapping" you can map the score to your CRM integration if you have configured one on your account.

Style

In the menu "Style" you can edit the following:

  • Top Bar Colour
  • Background Colour
  • Score Text Colour
  • Score Text Styling (Bold, Italic)
  • Score Text Font
  • Score Text Size
  • Game Over Text Colour
  • Game Over Text Styling (Bold, Italic)
  • Game Over Text Font
  • Game Over Text Size
  • + Points Text Colour (The colour of the text that appears when the player gets additional points)
  • - Points Text Colour (The colour of the text that appears when the player loses points)
  • Points Text Styling (Bold, Italic)
  • Points Text Font
  • Points Text Size
Setup

In the menu 'Setup' you can edit the following:

  • Background Image: Allows you to add a background image for the Jump Game.
  • Platform Assets: Allows you to add the different kinds of platform images that are shown.
  • Character Assets: Allows you to add different images for the character so that it appears animated when it jumps.
  • Items: Allows you to add different item images that will give the player points when they jump on them. For each item you can:
    • set the number of points that the player receives when they jump on the item using the "Item Value" field.
    • set the frequency that the item appears in the "Drop Rate" drop-down menu.

Highscores

Please note that the Highscores Frame has a different URL and you will be able to access the link by entering the Frame. 

On your End frame, you can set up a CTA button that will redirect users to the Highscores URL. 

Please see example below:

How can I allow my customers to play the game again?

To give users the option to play the Jump Game again:

  1. On your End Frame, add a CTA button.
  2. On the "Call To Action Button" configuration popup:
    1. Select the Field ID.
    2. Select the "Target Frame" tab.
    3. Select the jump game frame from the drop-down menu.

Please see example below: